![]() ![]() So you have to force the players to use Dropbox (or Drive or. And not everyone has a DropBox / Google Drive account - especially Apple users. You have just to implement/support these all and sync the save files between them. And not a simple save game exchange system. Note: We are talking about a syncronization function where the player gets the latest savegame on every platform without any user interaction. (I assume the current implementation uses save slots? I guess that is what games do today). ask if progress should be saved on quit of course you still should do autosaves in case the application terminates unexpectedly)Īaaand then there should be (as always) a Classic-Saves option in the game which require manual saving! :-) Note that this only works well if you let the player choose to save a game or not (e.g. when playing with my other device and I don't realise the save game isn't up-to-date or I don't care and play anyway, it will later overwrite the other file when I save ). ![]() ![]() Scurvy Scallywags showed a confirmation dialog.Īctually I don't see a big problem with solving conflicts by automatically letting the last file win (e.g. When implementing cloud saves directly in the game you can handle conflicts there. If a save file gets changed it will be automatically synchronised as soon as possible.ģ. The player doesn't need the push anything. When using such a closed platform for cloud saves then yes, you are out of luck regarding cross-platform access. I imagine text parser games would be pretty crazy with a touchscreen and even in their verb-icon games I don't fancy trying to do any of the tricky stuff like Space Quest IV Skate-o-rama escape (it was hard enough with a mouse!)ġ. Haven't tried Loom, Full Throttle, or The Dig yet, so don't know how those are.Īnd I haven't tried any Sierra yet. ![]() I tried playing Indiana Jones and the Last Crusade but I couldn't figure out the controls to fight, so I don't know if it's playable on touchscreen. I seem to remember Maniac Mansion and Zak being a bit tougher because the verbs are smaller and more fiddly. I think Toonstruck and Beneath a Steel Sky also had some of this right-clicking stuff, but it was easier (I can't remember exactly why, I think there was just less of it). Monkey Island 3 I remember having to do the equivalent of a right-click, where you hold one finger on the screen and then you tap with another finger to bring up the little verb symbol thing. I remember Sam and Max also playing fine too. The easiest games to play are any with clear verbs, like Monkey Island 1 and 2, Day of the Tentacle, Simon the Sorcerer 1 and 2, Flight of the Amazon Queen, and Indiana Jones and the Fate of Atlantis. Then you just dump the games files from your computer into a folder on you Kindle Fire and then in ScummVM find the files. I only tried Broken Sword from there and it worked fine, but I haven't tried any others.įor ScummVM you need to "sideload" it, where you have the Android version of ScummVM on your computer and put it on you Kindle Fire via USB, then you click on it on the Kindle and let it install (but first you need to change a couple of settings to let you install outside programs, if you google "sideload apps kindle fire" you can find what to change). I think the first two Simon the Sorcerers, Flight of the Amazon Queen, and also the first Broken Sword and Gabriel Knight. A few of the classic games you can get direct from the Amazon app store. ![]()
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